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The Material Manager is a free repository of tools and techniques for updating and maintaining Materials and Textures in your Unity project. https://github.com/Dicewrench-Designs/DWD.Toolkit.MaterialManager Material Collections Texture Packer Configs Sealed Material Properties Material Collections Material Collections are ScriptableObjects that make it easy to keep property settings in sync across many Materials...

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using Game Objects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It...

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using GameObjects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It can...