Posted at 11:05h
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Assets,
Documentation
The Material Manager is a free repository of tools and techniques for updating and maintaining Materials and Textures in your Unity project.
https://github.com/Dicewrench-Designs/DWD.Toolkit.MaterialManager
Material Collections
Texture Packer Configs
Sealed Material Properties
Material Collections
Material Collections are ScriptableObjects that make it easy to keep property settings in sync across many Materials...
Posted at 13:57h
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Assets,
Documentation
Foliage Renderer requires some specific Shader setup in order to place the Indirect Rendered Meshes correctly in your Scene with maximum efficiency. In most cases you will be able to use the included ShaderPatcher to create compatible copies of your Shaders.
To open...
Posted at 11:03h
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Assets,
Documentation
https://www.youtube.com/watch?v=UpyyFw13XZ0
...
Posted at 10:25h
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Assets
The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using Game Objects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It...
Posted at 13:05h
in
Assets
The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using GameObjects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It can...