Foliage Renderer
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Foliage Renderer

Foliage Renderer

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using Game Objects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It can speed up rendering of Unity Terrain trees and details substantially on both the CPU and GPU, while adding custom features that allow for better looking scenes. 

Get it Here! https://assetstore.unity.com/packages/tools/terrain/foliage-renderer-267618?aid=1101l331960