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Author: Allen

Take your Foliage Renderer workflow to the next level with the Mesh Providers Module! This Module allows you to paint, or procedurally place, Terrain Trees and Details on to Meshes for FR Rendering! An example of Conifer Tree Prefabs placed on Terrain and a series of...

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using GameObjects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It can...

Extend your Foliage Renderer workflow with the ability to submit individual GameObjects straight from your scene to FoliageRenderer's IndirectRenderer. Foliage Renderer Object Module (FROM) extends and REQUIRES Foliage Renderer! Make sure your project is already utilizing Foliage Renderer (FR) and you have it installed! For the latest...

FoliageRenderer Deluxe Shader is a feature rich, super efficient Shader. Fully compatible with Foliage Renderer and all Render Pipelines. Get ready to draw even more Terrain Details even faster. Generally, this Shader is designed with natural elements you might find on an exterior Terrain...

The Material Manager is a free repository of tools and techniques for updating and maintaining Materials and Textures in your Unity project. https://github.com/Dicewrench-Designs/DWD.Toolkit.MaterialManager Material Collections Texture Packer Configs Sealed Material Properties Material Shader Variant Maker Material Collections Material Collections are ScriptableObjects that make it easy to keep property settings in sync...

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using Game Objects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It...

This documentation is for FOLIAGE RENDERER 1.4.x and EARLIER. Most likely, you have migrated to FOLIAGE RENDERER 2.x FR 2 does everything FR 1 did but with slightly different (more scalable) architecture. If you have FR1 and would like to upgrade to...