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Author: Allen

FoliageRenderer Deluxe Shader is a feature rich, super efficient Shader. Fully compatible with Foliage Renderer and all Render Pipelines. Get ready to draw even more Terrain Details even faster. Generally, this Shader is designed with natural elements you might find on an exterior Terrain...

The Material Manager is a free repository of tools and techniques for updating and maintaining Materials and Textures in your Unity project. https://github.com/Dicewrench-Designs/DWD.Toolkit.MaterialManager Material Collections Texture Packer Configs Sealed Material Properties Material Shader Variant Maker Material Collections Material Collections are ScriptableObjects that make it easy to keep property settings in sync...

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using Game Objects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It...

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using GameObjects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It can...

If your Project is just an idea or needs a new feature we're ready to help you lay a solid foundation and get the awesome experience you have in mind off the ground and ready to launch....

Sometimes you just need to make stuff. Our team has worked throughout the art pipeline on many different platforms and are ready to turn that expertise into high caliber art for your project....