Allen
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Author: Allen

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using Game Objects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It...

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using GameObjects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It can...

If your Project is just an idea or needs a new feature we're ready to help you lay a solid foundation and get the awesome experience you have in mind off the ground and ready to launch....

Sometimes you just need to make stuff. Our team has worked throughout the art pipeline on many different platforms and are ready to turn that expertise into high caliber art for your project....

The Kickstarter made it!  Thank you once again to all of you who supported the project!  We'll be posting more updates in the coming days and weeks with more previews on the game and rewards. Enjoy a few pirates until the next air-strike!   More as it develops! -...