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Documentation

The Foliage Renderer Wind Reactor delivers exciting new tools and components for bringing your foliage and Scenes to life! For the latest version of this, and other Foliage Renderer Documentation, please visit: https://dicewrenchdesigns.com/category/assets/  Getting Started Be sure to check out this Walkthrough Video if you are just getting...

The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using GameObjects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It can...

Extend your Foliage Renderer workflow with the ability to submit individual GameObjects straight from your scene to FoliageRenderer's IndirectRenderer. Foliage Renderer Object Module (FROM) extends and REQUIRES Foliage Renderer! Make sure your project is already utilizing Foliage Renderer (FR) and you have it installed! For the latest...

FoliageRenderer Deluxe Shader is a feature rich, super efficient Shader. Fully compatible with Foliage Renderer and all Render Pipelines. Get ready to draw even more Terrain Details even faster. Generally, this Shader is designed with natural elements you might find on an exterior Terrain...

The Material Manager is a free repository of tools and techniques for updating and maintaining Materials and Textures in your Unity project. https://github.com/Dicewrench-Designs/DWD.Toolkit.MaterialManager Material Collections Texture Packer Configs Sealed Material Properties Material Shader Variant Maker Material Collections Material Collections are ScriptableObjects that make it easy to keep property settings in sync...