Posted at 15:52h
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The Foliage Renderer is a GPU driven rendering system for drawing large numbers of instances in the world, without the overhead of using GameObjects. It uses a minimal amount of CPU processing, moving tasks like LOD calculation, and occlusion culling to the GPU. It can...
Posted at 20:47h
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Extend your Foliage Renderer workflow with the ability to submit individual GameObjects straight from your scene to FoliageRenderer's IndirectRenderer.
Foliage Renderer Object Module (FROM) extends and REQUIRES Foliage Renderer! Make sure your project is already utilizing Foliage Renderer (FR) and you have it installed!
For the latest...
Posted at 17:13h
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FoliageRenderer Deluxe Shader is a feature rich, super efficient Shader. Fully compatible with Foliage Renderer and all Render Pipelines. Get ready to draw even more Terrain Details even faster. Generally, this Shader is designed with natural elements you might find on an exterior Terrain...
Posted at 11:05h
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The Material Manager is a free repository of tools and techniques for updating and maintaining Materials and Textures in your Unity project.
https://github.com/Dicewrench-Designs/DWD.Toolkit.MaterialManager
Material Collections
Texture Packer Configs
Sealed Material Properties
Material Shader Variant Maker
Material Collections
Material Collections are ScriptableObjects that make it easy to keep property settings in sync...
Posted at 13:57h
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Foliage Renderer requires some specific Shader setup in order to place the Indirect Rendered Meshes correctly in your Scene with maximum efficiency. In most cases you will be able to use the included ShaderPatcher to create compatible copies of your Shaders.
To open...
Posted at 11:03h
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https://www.youtube.com/watch?v=UpyyFw13XZ0
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